Another combat option I thought about: grapplingGrapples
Another way to subdue an opponent would be to grapple them. The grappler must roll BOD+ST compared to his opponent's MOB+AG as an action (and must have nothing in his hands). If both combattants are of different size categories, the larger one gains a bonus of +2 per size category difference. A character cannot initiate a grapple with an opponent who 2+ size categories larger.
If the initiator of the grapple succeeds and the grapple is not resisted, then both combattants are locked into a grapple. The grappled opponent cannot move, or attack. They could still cast spells with a penalty (see DS4 p.45), and must succeed at either a BOD+ST or MOB+AG compared his grappler's BOD+ST as an action in order to escape. Alternately, if the grappled opponent is armed with a small weapon (like a dagger), he could attempt to attack his grappler at -8, breaking the grapple on a melee attack Coup.
The opponent engaged in a grapple also cannot move, and if anyone attacks the grappling pair, they use the shooting into a turmoil rule (DS4 p.42), even if attacking in melee (except others who might want to join the grapple).
The grappler can attempt the following options by succeeding another BOD+ST compared by his opponent's MOB+AG as an action in order to try to perform one of the following actions:
• Move up to half his MR with his grappled opponent.
• Make his grappled opponent fall prone.
• Place a hand over his grappled opponent's mouth to prevent him from casting spells (see DS4 p.45).
• Place a hand over his grappled opponent's eyes to prevent him from using gaze attacks or seeing what is going on.
• Inflict his ST undefendable damage.
Edit: I'll admit, I'm not too fond of those rules as they're mostly the D&D grappling rules converted to
. They seem too complex and convoluted for what
is. I'd very much like to simplify them while still making grapples a worthwhile (but not overpowered) option for player characters.