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Print Page - My Dungeon a week

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Roleplaying => Dungeons, Dungeons, Dungeons! => Topic started by: Faeriss on 01. April 2010, 17:29:09

Title: My Dungeon a week
Post by: Faeriss on 01. April 2010, 17:29:09
Hi, I'm french designer
For fans of maps and plans, or for the dungeons users during parts of D & D, I launch my blog SIMULaccro (http://en.simulaccro.over-blog.com/) on the challenge: "A Dungeon per week". Each week you will discover a new dungeon any good to use or enjoy! Largely inspired by what you do, I intend to regularly published a new dungeon. But it seems that the maps and plans as "keep" does not seem attracted little or home in France. Who knows why. However, this can be an excellent support for all parts of role playing, and assists a game master in his heavy task of preparing parts game

Below here is the first my ship, which opens to the next card in the same format. Regarding the presentation, I can already say that they will geomorphic, that is to say they can assemble them, and regardless of the direction that we can give them.

In addition, for use as a game board, I scaled the dungeon aligned with the standard Dungeons & Dragons ?; on the grid, each cell is 2.5 cm and a box of 1.5 m in the game world.

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon001.jpg)

See dungeon No 1 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_001.jpg)
Title: Re: My Dungeon a week
Post by: CK on 02. April 2010, 11:32:05
So your maps are all compatible and can e arangend in any combination? Very nice!
But no legend or numbered rooms, more like a toolbox to build different halls, right?
You always use the "same" graphictheme or..? (sry the questions, but I can't find your blog and the mapfile seems to be hosted somewhere else).
Title: Re: My Dungeon a week
Post by: Etory on 02. April 2010, 11:51:44
You can find his maps in this blog category :
http://en.simulaccro.over-blog.com/categorie-11286011.html (http://en.simulaccro.over-blog.com/categorie-11286011.html)
Title: Re: My Dungeon a week
Post by: CK on 02. April 2010, 19:51:00
Ah, thanks!
Title: Re: My Dungeon a week
Post by: Kalajel on 02. April 2010, 21:59:54
Your blog is great, but I'm a bit perplexed; didn't the French version of D&D used 2 meters squares instead of 1.5 meters square? Was that one of your homebrew?
Title: Re: My Dungeon a week
Post by: Faeriss on 03. April 2010, 18:03:45
Your blog is great, but I'm a bit perplexed; didn't the French version of D&D used 2 meters squares instead of 1.5 meters square? Was that one of your homebrew?

Hello
In version 3.5 of Dungeons and Dragons, that's it: on the grid, each cell is 2.5 cm and a box of 1.5 m in the game world.
Title: Re: My Dungeon a week
Post by: Faeriss on 04. April 2010, 08:52:58
Dungeon a week - Map No. 2

Second dungeon online ! Little or no originality is a plan to keep the symmetrical shapes. In the center, one can imagine a temple or a crypt. To you to work your imagination! And do not forget that the first map may well join the one below ...

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon002.jpg)

See Dungeon No 2 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_002.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 06. April 2010, 20:40:27
Dungeon a week - Map No. 3

This is the third module for the mega-dungeon under construction!
To improve the concept, I did in the novel. Thus, you may notice a tile light brown and two rows of statues.
This helps spice without overwhelming, and leaves the MD total freedom in his personal creation ...

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon003.jpg)

See Dungeon No 3 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_003.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 13. April 2010, 19:30:47
Dungeon a week - Map No. 4

This dungeon is a central arena. Around four balconies overlooking the stage. Bottom right, you can see a secret passage that allows to move from the arena floor. And with this, as a bonus, some pits tips to spice up the adventure of exploration!

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon004.jpg)

See Dungeon No 4 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_004.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 17. April 2010, 19:50:31
Dungeon a week - Map No. 5

This week is a module with a dungeon room in the basement with a small platform (an altar, perhaps?), A corridor with columns and a secret door put there for fun.

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon005.jpg)
See Dungeon No 5 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_005.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 20. April 2010, 05:28:57
Dungeon a week No.6
In my sixth dungeon, I have done a grid with two different colors, I am amused to distort the corridors with a few curves, and I added a room in a watering point (a sink, fountain or a pool?) and in one corner, a statue pedestal.

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon006.jpg)

See Dungeon No.6 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_006.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 28. April 2010, 16:33:49
Dungeon a week No.7
The seventh tower is characterized by a mixture of rooms built of brick and natural caves. We may see a chasm through which flows a small stream, on which stands a wooden bridge close enough. A terrace overlooking the site, and guards may very well positioned to monitor access to the bridge ...

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon007.jpg)
See Dungeon No.7 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_007.jpg)
Title: Re: My Dungeon a week
Post by: Dungeonslayer#114 on 29. April 2010, 11:24:49
If you don't mind me asking, what program(s) do you use to make your dungeons?  I've been looking for a good program lately and I really like the way your dungeons come out.  I have rudimentary graphic design knowledge, and I imagine it might take a while for my projects to come out as nice as yours, but it's something I want to get into nonetheless.
Title: Re: My Dungeon a week
Post by: Faeriss on 29. April 2010, 18:15:39
I work with Photoshop. And for your information, I use textures and layer styles  ;)
Title: Re: My Dungeon a week
Post by: Faeriss on 04. May 2010, 15:35:02
Dungeon a week No.8
In this module, a ziggurat throne in the midst of these caves. Two statues face each other and they watch one of the passages possible to reach this monument rather unexpected. Is it metal? Unless this is the stone of obsidian? And what these red spots covering the ziggurat?

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon008.jpg)
See Dungeon No.8 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_008.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 07. May 2010, 21:08:28
For the 100th article of the blog SIMULaccro: Keep the geomorphic setting, software

To celebrate as it should be the 100th article of the blog SIMULaccro, I suggest any fan of dungeons The Dungeon Geomorph , a kindly created by Nolendur during my quest "Dungeon a week".

The Dungeon Geomorph is a small program that can match a random dungeon map tiles from the "Dungeon a Week" (or other geomorphic tiles that matter)

To use, simply download Geomorphe.zip, unzip it somewhere and run the executable Geomorphe.exe; operation is simple enough, but if in doubt from the menu Help / Instructions provides basic explanations.

As to measuring the progress of my challenge, I'll add new modules of course, creating new versions of software The Dungeon Geomorph .
In the meantime, feel free to download this little program very useful, it can do you a favor if you do not plan to keep the loan in hand.

(http://sd-1.archive-host.com/membres/up/63031770450501590/forum_donjon-geomorphe.jpg)
Download The Dungeon Geomorph (http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/Geomorphe.zip)
Title: Re: My Dungeon a week
Post by: Faeriss on 11. May 2010, 20:42:21
Dungeon a week No.9
Many stairs today. In this module, it goes up, goes down and it overlaps on two different levels. To create the illusion of passing lanes in parts of higher level, and I agree with Dyson's remark, it was not so obvious to do. But overall I enjoyed creating this small complex maze that you can find below.

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon009.jpg)
See Dungeon No.9 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_009.jpg)
Title: Re: My Dungeon a week
Post by: Aleckxander on 12. May 2010, 07:18:38
your program is really interesting i'll try to use it as soon as possible :D
Title: Re: My Dungeon a week
Post by: Faeriss on 14. May 2010, 09:41:13
The Donjon Geomorphe, version 0.3

This is version 0.3 of The Dungeon Geomorph proposed by Nolendur on the forum CasusNo (http://"http://www.pandapirate.net/casus/viewtopic.php?f=26&t=15392&p=770328#p770328"). The following remarks:

The main changes in version 0.3 are:

- Fixed a bug that shifting away the tiles which are slightly changed direction.
- Fixed some minor technical bugs.
- The program no longer crashes when you put the wrong files in the subfolder of the tiles (for the moment he interprets them as completely empty gray tiles, in a future version it will ignore them completely).
- The menu items now have shortcut keys.
- Implementation of Unique Tile option to limit the reuse of tiles.
- Accepted formats in the subfolder of the tiles are now bmp, gif, jpg, png, ico, pcx and tga.
- The rotation of the tiles can increase the number of possible directions for 4 to 8.


Another big thank you to Nolendur for his contribution!

(http://sd-1.archive-host.com/membres/up/63031770450501590/forum_donjon-geomorphe3.jpg)
Download The Dungeon Geomorph version 0.3 (http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/Geomorphe3.zip)
Title: Re: My Dungeon a week
Post by: Faeriss on 18. May 2010, 04:57:51
Dungeon a week - Map No.10

Today, this is a real maze of small rooms and corridors. And virtually none of them do not connect ...

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon010.jpg)
See Dungeon No.10 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_010.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 21. May 2010, 20:03:34
Dungeon a week - Map No.11

To create this module, Dyson Logos was partly inspired by the latest Harry Potter film. Thus, this dungeon has a small underground lake. However, no entry of the cave can not actually afford to see the central lake - just its shores. We must go underwater to get to the center where an island with the strange statue of a forgotten god.

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon011.jpg)
See Dungeon No.11 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_011.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 22. May 2010, 15:21:07
Dungeon a week - Map No.12

This module keep this a small village with a well in the middle. Here, the ceiling is probably more than three meters. This type of cave dwellings can certainly agree to a population of dwarves or gnomes inhabiting the depths of the earth. It may also be a stop for reckless adventurers in search of legendary cities drow.

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon012.jpg)
See Dungeon No.12 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_012.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 25. May 2010, 04:49:46
Dungeon a week - Map No.13

More stairs! What I find fun in this module (as Dyson Logos else), these are the corridors that overlap on the lower left corner of the map. The corridor has higher slots, and it is possible to monitor the hallway below, a few monsters, like orcs or goblins, will be able to take this opportunity to ambush tactics to adventurers lost in this mega-maze ...
Better? There is no direct link between these two zones will have to leave this module and then find another entry to the next level (or use a grapple or a spell of levitation).

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon013.jpg)
See Dungeon No.13 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_013.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 01. June 2010, 04:40:32
Dungeon a week - Map No.14

In this module of dungeon, there are still some stairs and two levels floors. In the central hall, where Dyson Logos had to explain its inability to represent a platform without walls, I have not had any problems creating the effect with the use of shadowing and Working light on the pavement. It is also the case for both entries in the bottom left of the plane. The risk of confusion between the two floors and the passing lanes is reduced by using the same method for optical effect ...

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon014.jpg)
See Dungeon No.14 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_014.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 01. June 2010, 20:42:59
Dungeon a week - Map No.15

Today, it will be a module with a particular interest in the centerpiece. This secret area acts as a bridge between the other rooms of the dungeon. It will be very useful for the adventurer who will use or worse avoid strange runes engraved on the stones color ...

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon015.jpg)
See Dungeon No.15 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_015.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 07. June 2010, 13:33:33
Dungeon a week - Map No.16

Dyson Logos, who is the source modules, introduced his dungeon as having a large number of diagonals with little rooms or objects of interest. For my part, I added a colored checkerboard flooring, studded with holes (certainly traps) with some statues and wall mounted in a corner of the room ... it would be the guardians of these places?

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon016.jpg)
See Dungeon No.16 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_016.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 15. June 2010, 04:47:00
Dungeon a week - Map No.17

This is the first module dungeon in which I added a few items of clothing: a bed, a chest, a wardrobe, curtains and mattresses ... Both statues are slightly different from what I usually do and the room has a floor to the columns with small stones.

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon017.jpg)
See Dungeon No.17 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_017.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 22. June 2010, 04:59:57
Dungeon a week - Map No.18

Another tile in its center a connecting element. In this case, a series of natural caves or tunnels may be created by ant-men or other sinister entities Depths ...

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon018.jpg)
See Dungeon No.18 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_018.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 27. June 2010, 20:28:33
Dungeon a week - Map No.19

Following my challenge! I like how the two levels of this tile connects - the caves at ground level and the upper level which scans the top two places in the cave (it even has a ladder for a thief to go low ...).

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon019.jpg)
See Dungeon No.19 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_019.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 29. June 2010, 04:56:08
Dungeon a week - Map No.20

This plan offers a more classic junction between the "dungeon" and the "cave". In the dungeon, only a reinforced metal door leading to a series of natural caves.

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon020.jpg)
See Dungeon No.20 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_020.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 30. June 2010, 04:47:38
Dungeon a week - Map No.21

Here is a more traditional dungeon geomorphic and thinner. For this time, almost all the passages connecting them. There is also a change in the format of the dungeon: it is carved into the rock and reinforced with stones.

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon021.jpg)
See Dungeon No.21 (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_021.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 30. June 2010, 15:46:53
Dungeon a week - Map No.22

This week will be devoted once again to the underground urban structures. This module is a maze of buildings and alleys. This is the kind of dwellings that may very well belong to a colony of dwarves depths or an outpost of elite dark elf... Remember to keep the classic that was found in the old-school scenario version of D&D.

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon022.jpg)
See the plan in its actual size (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_022.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 06. July 2010, 16:15:06
Dungeon a week - Map No.23

I find it particularly pleasant. I like rounded corners, watching the statues in the corridor at each end, and the row of pillars between them, preventing them from looking to each other in the eye.

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon023.jpg)
See dungeons No.23 in its actual size (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_023.jpg)
Title: Re: My Dungeon a week
Post by: Faeriss on 13. July 2010, 05:21:43
Dungeon a week - Map No.24

This dungeon is actually simple at first, so I wanted to highlight it. Thus, in two rooms, the cobblestones were particularly worked. And the top row has been improved with the addition of six statues.

(http://sd-1.archive-host.com/membres/up/63031770450501590/icone_donjon024.jpg)
See Dungeon No.24 in its actual size (http://en.simulaccro.over-blog.com/ext/http://www.archive-host.com/compteur.php?url=http://sd-1.archive-host.com/membres/up/63031770450501590/donjon_024.jpg)
Title: Re: My Dungeon a week
Post by: Kalajel on 18. March 2011, 11:57:15
I keep getting a "le blog demande n'existe pas/the blog you requested does not exist" message...
Title: Re: My Dungeon a week
Post by: Faeriss on 18. March 2011, 12:25:15
sorry...
The fifty dungeon plans are available again ...

... and here! (http://www.flickr.com/photos/simulaccro/)
Title: Re: My Dungeon a week
Post by: Kade on 18. March 2011, 14:08:42
Those are some good looking dungeons.
Title: Re: My Dungeon a week
Post by: vikleroy on 28. June 2013, 11:07:36
Links down :(
Title: Re: My Dungeon a week
Post by: Kalajel on 28. June 2013, 13:14:09
Links down :(
Try the last link he put up.
Title: My Dungeon a week
Post by: Servicetws on 09. November 2016, 18:54:02
Noticed we have a lot of people acting as backups, but that have already done the dungeons. Anyone interested in doing some other dungeon or something if there are enough people left after the Ascalon/CM runs are covered?